![]() In the case of Ryzom, for example, the product contains animated characters walking around and interacting with each other in indoor and outdoor environments. The NeL developers work closely with product development teams to ensure that the solutions provided by NeL are perfectly adapted to the requirements of their product. However, it is clear that "look-alike" products that use the complete set or a sub-set of the features from an existing NeL product (such as Ryzom) may get away with no extra technology development work at all.Īny technology developed for new NeL-based products should be fed back into NeL to allow the library to evolve and to stay at the leading edge. It is not a complete out-of-the-box solution for absolutely any game that can be imagined. NeL is intended to be considered as a library of components that can be added to, adapted or extended to meet the specific requirements of the products that are based on it. We believe that any cutting edge interactive entertainment product needs a technology platform that is tuned to its specific requirements. How to submit a patch: How to submit a patch by preparing a Pull Request on GitHub.Coding conventions: Coding conventions and style guide to be followed for the NeL and Ryzom Core projects.NeL CEGUI: Allows using CEGUI as a GUI engine using the NeL 3D library.NeL Ligo: Leveldesign landscape placement library.NeL Georges: Leveldesign data sheet editing library.3D sound positioning, portals and clusters, filters and reverb effects, etc. NeL PACS: Graph-based 2.5D collision detection library.NeL GUI: In-game GUI system, with XML interface description and supporting texture atlas.NeL Web: Web technologies utility library.Ryzom Core is a toolkit for the development of massively multiplayer online universes. Written in C++, Ryzom Core contains the whole code (client, server, tools) used to make the commercial MMORPG Ryzom. NeL Net: Network messaging library for distributed services. Ryzom Core is the open-source project related to Ryzom Game.Implements threading, file serialization, general utility classes specific to game development, and other common features. ![]()
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